|  Crimbo number 11 featured Uncle Crimbo trying to save himself some effort -- again -- by using leftover Animelf technology to automate the gift manufacturing process. Unfortunately, Animelf technology has a powerful and unique energy signature (it sounds like "nyaaaa~"), which attracted the attention of a race of spacefaring cybernetically enhanced polar bears. Because sure, why not? The warbears attacked in their crazy giant flying metal fortress, and whose job was it to defeat them and save Crimbo and the Kingdom? Well, it wasn't Uncle Crimbo's, because he was the first to call "not it". Fortunately, after surviving supercold temperatures and all kinds of other nonsense, the local adventurers managed to defeat the Warbear Warlord Björn Björnsonsvensentagdotterström, who presumably acquired his rank based on the length of his name, and Uncle Crimbo built a Greenhouse Gas Generator to warm up the planet a bit, making it inhospitable for the warbears without any possible future repercussions. And this Crimbo was once again saved! 
 Part I : The Story Thus Far  
 Part II : The Elfretariat 
 Part III : The Halloween Incident  
 Part IV : Crimboween 
 Part V : Where in Time is Uncle Crimbo?  
 Part VI : Once You Go Blackstory, You Never Go Backstory 
 Part VII : A Polyhedral Harbinger 
 Part VIII : Rise of the Crimborg  
 Part VIIII : A Black and White Crimbo 
 Part X : One More Indecent Accident 
 Part XI : Of CRIMBCO and Hobos 
 Part XII : I Want Candy 
 Part XIII : Dreaming of a KAWAIIII Crimbo 
 Part XIV : Cyborg Bears? Sure Why Not 
 Part XV : Factory Complexities 
 Part XVI : A Tale of Two Things That Happened documentation home |