|  Crimbo #12 opened with the discovery of a highly-festive -- and by 'festive' I mean 'radioactive' -- Crimbonium mine and adjoining mining camp on Desert Beach. The half-elf half-machine monstrosities that were being forced to labor in the mine turns out, oddly enough, NOT to be related to the Crimborg, or to the half-machine-half-bear Warbears. I guess we just really like cyborgs in our festive Crimbo stories for some reason? Anyway it turned out that the robots that Uncle Crimbo had built to run the factory the previous year had gone haywire and taken over. Also, they had filled the factory with deadly poison gas. Just to be spiteful, I suppose. By building their own robots and fueling with Crimbonium from the mine, our intrepid adventurers assaulted the factory complex via remote control, while the half-machine elves worked on a political solution to the problem. This turned out to be blowing up the factory, I guess? And releasing a giant robot called Crimbomega, which had Uncle Crimbo imprisoned in its torso. Fortunately, the adventurers were able to destroy the robot, rescue U.C., and save the day! Except for that whole part where the destruction of the factory released tons of poisonous gas into the air, but that's probably fine. Uncle Crimbo, for his part, decided he was totally fed up with technology, and stomped off into the woods to live free (and naked) like the animals.  
 Part I : The Story Thus Far  
 Part II : The Elfretariat 
 Part III : The Halloween Incident  
 Part IV : Crimboween 
 Part V : Where in Time is Uncle Crimbo?  
 Part VI : Once You Go Blackstory, You Never Go Backstory 
 Part VII : A Polyhedral Harbinger 
 Part VIII : Rise of the Crimborg  
 Part VIIII : A Black and White Crimbo 
 Part X : One More Indecent Accident 
 Part XI : Of CRIMBCO and Hobos 
 Part XII : I Want Candy 
 Part XIII : Dreaming of a KAWAIIII Crimbo 
 Part XIV : Cyborg Bears? Sure Why Not 
 Part XV : Factory Complexities 
 Part XVI : A Tale of Two Things That Happened documentation home |